![]() ![]() Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue) This is helpful for Enemy AI, Pod Placement, and more. Logic for determining if a tile is "dangerous" has been improved to account for units being pushed. Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.) They do not have queued attacks, so any positional order is misleading. Removed Earth Mover / Mine Bots from the Attack Order display. Alpha Vek icon restored (important for colorblind mode) for some of the new enemies Frame Limiting setting and End Turn Confirmation setting fixed Kills from the Void Shocker will correctly trigger on-death effects and XP Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker ![]() Fixed repair platform exploit for achievements involving healing and using 'undo move' Fixed cloning Power Cores exploit involving the Store's undo option ![]() For all of the details on what the latest edition entails, check out the full patch notes below: Into the Breach ver.1.2.88 (coming soon) The ver.1.2.88 update will be rolling out on Steam first of all, before making the leap over to Switch in the coming weeks. ![]()
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